Tales From Domina's Valley 22

Tales From Domina's Valley 22
Tales From Domina's Valley 22

I'm tired of your bullshit!

New year, new workstation, new atitude. And yeah, fuck off shitty models.

I was avoiding doing this but, after all the time and the problems it brought me I'm making interventions in the meshes of models that were bothering me - at least the ones that were consuming more time in postwork and/or were avoiding me to take some angles.

Of course, I won't spend tons of time remaking all stuff, what I will do is calculate and take a bit more of time to fix "defective" models and borrow objects from other scenes to use as standard ones in the scenes.

One of the old examples was Jack's car whose base model had "wholes" in it, that I unfortunately have no copy since I overwrote the file itself, then we have Domina's Valley clock, that was tweaked with real moving arrows and the lockers what had those freaking lines crossing it - this one I've remade the model and used a crazy workflow with Poser in the middle to keep it's simplicity as a single object - fuck off D|S content creator kit, u suck!

Haven't I done adjustments in models earlier?
Yes, but those were simpler, I'm messing with the 3D base model now in an agresive way.

Will I take more time to it to deliver comics?
Yes, at first, when fixes need to be done.
BUT it will save a ton of time every time I use the specific model again, and I reuse a lot of my scenes, then, it's a win/win scenario.

Let's make on thing clear: I do not blame the original creators of the models because at that time most of them didn't had the tools I have now for auto fixing/trobleshooting some issues or drawing the mesh as easily as people do in modern programs, also, Poser is much more tolerant with meshes than D|S on rendering, so, that's it :P

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