Tales From Domina's Valley 22

Tales From Domina's Valley 22
Tales From Domina's Valley 22

More news from the limbo

Hello, guys.

Like I said before, a lot of stuff is going on, then, I have to chill and do stuff.

The next chapter of Cheap Tricks is waiting for me to have more spare time for it, I mean, even with the first scene assembled I still need time for posing it.

About the other stuff I do between the chapters, there was a surface rendering bug that was bothering me in the last chapters and made me literally change the script of the last scene of Domina's Valley and I had no clue how to fix it, at least not with the tools I had, Dark eyes, teeth and "cold" skin looking and, the nightmare, mirror reflections that simply refused to fully render the skin shader.

thanks to your support,
 these last weeks, in my short and rare spare time, I've been able to buy some new stuff for playing, one of them is an additional skin tool that I've been testing every 10 minutes I have.

Fortunately, most of my girls already looked really nice with my custom made skins, the point is that this new "tool" was able to fix the "mirror bug" and even allowed me to correct some others error and add more detail to the renders while saving render time, all this with a quite easy new skin setup. 

Then, to complete the improvement set for 2017, I changed the light configuration, renewed post-work workflow, did a new hair surface (like you guys can see in the last post), everything ready to be applied in the next Domina's Valley. Of course, applying it in cheap tricks will depend. It will need to fit the scenes already built or we will see it later.

Here are the tests and results. Next job will be Cheap Tricks, I promise.

original/new test 1

eye closeup - new test 1

original / new /original / new

Mirror test
New (Jessy 1 and Giselle 1 working) / Original (without workaround - weird Jessy weird Giselle) 

Monique Eyes natural reflection

Monique test 

Eden - Eye reflection test 

Original mirror test with workaround - Cold light and Skin (small room) + mirror skin rendering not showing correct skin behaviour

New skin and light setup - Warmer room (more accurate to that scene), absolutely same skin behavior in the render and mirror, smoother ambient occlusion

Original setup - kind of ok, dark eyes and teeth

 New skin and light setup - Aditional skin details, no cold shadows over the skin, full awareness of where Jessy is looking, more natural room lighting (no new ambient occlusion config yet)

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